6 Ways Grimm Forest Will Test Your Mettle (Part 01)
- no comments
Just the other day we stumbled upon a great article by the sport psychologist Amanda Myhrberg pointing out the 6 reasons why people falter under pressure. And since we want Grimm Forest to be as close to reality as a computer game could get, we decided to check our concept against it and see if we cover all bases. One of the pillars of great interactive entertainment has always been presenting the gamer with a constant flow of interesting, meaningful choices. Let’s see if we got that in Grimm Forest, now shall we?
So first comes the Perception, or in other words – “perceiving a situation as a threat instead of a challenge”. Grimm Forest is all about surviving in a world full of threats. From dusk till dawn this is what you do, working closely with the other villagers. BUT it’s up to you, the player, to either deal with those threats passively or actively. For instance – most of the creatures lurking in the forest will come, sooner or later, knocking at your doors. You can simply choose to fortify your village to the max (warning! – not possible J), hoping that the walls will hold, no matter what. OR you can go into the woods, find the source of the threat and do something about it. And “do something” doesn’t necessarily mean “strike first”. Or strike at all, for that reason. Quite a few of the beings in Grimm Forest will simply be too big and/or too powerful for the player to slap them around. If you choose to rather be inventive and resourceful, this might very well mean an unexpected gain at the end of all the hassle. Now this could be literally said about every possible threat you’ll be facing in Grimm Forest.
Secondly, the Expectations – “expecting to succeed but failing to prepare”. When it comes to Scouting, one of Grimm Forest’s key gameplay elements, preparations are everything! The forest is vast and the further away you get from your village the higher the challenges and risks. Also – the bigger the rewards! So player will have every incentive to scout the woods. To be able to come back though, with all that precious loot, he/she will have plan ahead and make some tough choices. Like – my inventory is limited, do I bring more rations and water, or more weapons and tools? Or – the longer route looks safer, but means potentially camping in the woods for the night. There’s a shorter route which will most likely bring me back in the village before sunset, but it looks very, very sketchy. Which one do I choose? So come prepared, or fail miserably, that’s the Grimm Forest way.
The third element that may make people falter under stress, according to the sport psychology, is the Demands – “having imbalance between personal resources and environment demands”. It’s NOT only the monsters, your thirst and your hunger you should keep in check in Grimm Forest. There’s also the Sanity. The Sanity level of your character affects all the key aspects of your gameplay actions – your Stamina costs, your level of effectiveness, your perception, etc. The Sanity system is closely tied to the numerous negative Body and Mind Conditions. Once present, these conditions should be dealt with, or else… And the best way to deal with the negative effects is simply by not allowing them to happen. To deal with everything the forest throws at you, you should keep your resources well balanced. It’s not about having everything all the time – another impossible thing in Grimm Forest. So having the right resources at the right time is the real challenge in the game.
To be continued…