Character Generation Screen
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It’s time to shed a bit more light on our gameplay concept. This time we’ll talk about our Character Creation screen.
This is the entry point to the world of Grimm Forest. First things first, a new Player Avatar is generated for you. “Generated” is the correct word here, because our already developed in-game tool can create literally thousands of unique portraits with variations including all facial features. By default your last game avatar is loaded. Probably you’ve grown fond of it – after all you’ve already been through so much with it. If not, just choose another one, changing (or not) your character’s gender before that. The game gives you the chance to “re-roll” your avatar image – maybe you didn’t like your first “draw”, or you’re just curious how the second one will go.
Now you have to choose a name for your character. Bit more interesting though is the text field where you can tell your backstory. Where do you come from? What was your trade? Have you lost someone dear to you in the flames of the raging war? Any skeletons in your closet? Any specific believes? This text will be visible to all other players in your village. Although not obligatory, the roleplay will be strongly encouraged in Grimm Forest and this looks like a strong starting point.
The next key element of the Character Generation screen is the Perks section. The Perks play quite significant role in Grimm Forest. These are positive and negative traits, randomly generated for the player. They are only random to certain extent, since the “drawn” combinations are well balanced. Plus – the Perks generation affects also your Starting Items set. Generally speaking the Perks will strongly affect key aspects of your gameplay, by either boosting or diminishing the effectiveness of different game activities. We expect the Perks to deliver a fresh, solid dose of replayability with each new Village the player takes part in. There will be definitely a separate dev blog post, explaining the Perks concept in further detail, so stay tuned.
From the Perks section let’s switch to player’s Starting Items. Same as with the Perks, there will be no fixed number of items with which the player starts the game. Rather than that, the starting items generation will be focused on creating a well-balanced set of items (resources, tools, weapons, amulets, etc.) complimenting the above mentioned Perks set. Once again, the basic idea here is to boost the game’s replayability and ultimately generate even more interesting choices for the player.
Once you feel you’re ready to start your new adventure in Grimm Forest just click the “Enter the Forest” button. There will be no two villages that play out exactly the same, guaranteed!