The Local Map, part 1
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It’s time to share more in-depth info on how Grimm Forest actually works. We’ll start, as promised, with the first of 3 screenshots we published last week – the Local Map screen.
The Local Map represents one of the game modes you will spend the most of your game time with. It represents one of many (600 in total) hexagons of our Global Map. The local map tiles is where you will look for resources and valuable items, where you will replenish your food and water supplies, and – last but not least – where you’ll encounter different wild beasts and monsters.
Let’s start with our Avatar representation – the small hooded figure in the lower half of the screen. The circles around him represent the two different search ranges – the Secure one and the Wide one. The eye icon above the Avatar’s head is the Search button.
When you enter an unexplored area, there are no revealed Points of Interest (PoI) on it. You discover the PoIs by using the Search action. Each search costs you some Stamina Points so don’t get too curious 🙂 After all, you’ll need some SPs to get back to the safety of the Village.
There are 2 general types of PoIs in the game – Resource PoI’s and Item PoI’s. The Resource Points of Interest are the places where you can gather the 3 main resources in the game – Building Materials (Dark Wood and White Wood), Food (meat, berries, fish, etc.) and Water. After you discover a Resource PoI, you need to click it to reveal what’s in it. It’s a bit different with the Ponds and the Hunting grounds where you can, respectively, fish and hunt. To be effective in those two occupations you need to have the right items… but that’s another Blog post 🙂 No worries – it’s all designed to be very logical and quite straightforward. You don’t need to have any specific gaming experience to have fun with Grimm Forest. (to be continued…)