The Local Map, part 2
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(continued from the “The Local Map, part 1” blog post) The second type Points of Interest (PoI) are the Item PoIs. Much like the Resource PoIs, the Item PoIs need to be revealed first using the Search option described in part 1 of the blog post. The main difference is that these PoIs contain only items (and no resources). On the Local Map they are represented by 3D objects – in this case the Witch Cottage in the upper left corner of the screenshot. After they are revealed you need to click on them to find what kind of loot they have to offer.
This might be a good time to give you a quick heads up regarding the PoIs in Grimm Forest in general. We plan to add (soon after the initial release) another type of PoI – the Special Location. The Special Location is basically an epic loot spawn with quite grandiose looks (both literally and metaphorically :)). In fact they will be big enough for the player to spot them from afar (maybe 3 or 4 map tiles away), without even using the Scout option. Since we’re in the Brothers Grimm universe, imagine noticing the Bluebeard’s Castle in the distance! Or Rapunzel’s Tower! Or the witch’s house made of sweets! (Spoiler alert – The latter two will look much grimmer than usually portrayed :)) Now, wouldn’t that make your heart pound?! We very much hope it will.
The final element of the screenshot we’d like to tell you about are the Monsters. First of all brace yourselves for the monster roster in Grimm Forest! We’ll be starting relatively small, with 10+ monsters for the initial release, but new monsters and creatures will be added almost on monthly basis right after that. Look at each monster or creature in the game as a unique challenge, as a unique puzzle. And we sure want to have lots of these. We’re currently working on the Monster Agro system which will decide when the monsters will notice the players, when they will attack them and even when they will flee from them. When it comes to a battle with the monsters, we have a simple but challenging nonetheless system in place. This though is yet another dev blog story…